Section 12.3 Concepts
In this section.
Subsection 12.3.1 Vectors
A directed line segment (or arrow) could be thought of dynamically as describing a change in position, from the initial point to the terminal point. A two-dimensional vector in the plane or a three-dimensional vector in space captures just the change part of βchange in position,β leaving the position part (that is, the initial and terminal points) unspecified. For example, in the plane, the instructions βmove two units right and three units downβ describe a way to change positions, but don't actually specify from where or to where the change in position is occurring. So a vector corresponds to an infinite number of directed line segments, where each of these directed line segments has a different initial point but all of them require the same βchangeβ to change positions from initial point to terminal point. Continuing our example, every change in position between some initial and terminal points in the plane that requires moving two units right and three units down can be represented by the same vector.Subsection 12.3.2 Vector addition
A vector describes a change in position. If we chain two changes in position together, by making the initial point of the second vector the same as the terminal point of the first vector, then we could consider the overall change in position.Subsection 12.3.3 The zero vector
There is one special change in position that is unlike any other β the one where the initial and terminal points are the same, so that there is actually no change in position. In two dimensions, this means there is no change in either x or y, so the components are (0,0). Similarly, in any number of dimensions we have the zero vector 0=(0,0,β¦,0). As we explored in Discovery 12.3, if we chain together a vector v, representing some change in position, with the zero vector, which represents no change, then the net result is just the change of v. That is, v+0=v, and also 0+v=v.Subsection 12.3.4 Vector negatives and vector subtraction
If we move from P to Q, and from there move from Q back to P, the net result is no change in position, which is represented by the zero vector. This means if we add the vector corresponding to βPQ to the one corresponding to βQP, the result is 0. So if we label the vector for βPQ as v, it seems reasonable to label the vector for βQP as βv, the negative of v, so that we have v+(βv)=0.Subsection 12.3.5 Scalar multiplication
Geometrically, when we scalar multiply a vector we βstretchβ or scale its length by the scale factor. (If this scale factor is negative, then we also flip the vector around in the opposite direction.) Here are some examples.Remark 12.3.1.
It may seem redundant to write (β1)v=βv, don't both sides mean the same thing? In terms of the effect on components of v, yes they are the same. However, when we explore abstract vectors in Chapter 16, we won't have components or the geometric notion of βopposite directionβ as means of seeing this equality, and so there will initially be a subtle difference between the idea of a vector having an additive negative (so that v+(βv)=0) and the operation of scalar multiplying a vector by the particular scalar β1.
Subsection 12.3.6 Vector algebra
We have already discovered a few rules of vector algebra, such asWarning 12.3.2.
There is no multiplication operation for vectors!
Algebraically, vectors in Rn are the same as column matrices, and you cannot multiply two column matrices together because their sizes do not match up (except in R1, but let's ignore that for now). This also means that you cannot square a vector, you cannot square-root a vector, you cannot invert a vector, and you cannot divide by a vector. Do not try to use any of these operations in vector algebra! In Chapters 13β14, we will encounter some operations tied to the geometry of vectors that we will call βvector productsβ and for which we will use multiplication-like notation, but they will be for very specific geometric purposes and do not really correspond to our idea of multiplication in the algebra of numbers.