Section 14.3 Concepts
In this section.
Subsection 14.3.1 Values of uβ v
In Discovery 14.1, we compared the graph of the cosine function on the domain 0β€ΞΈβ€Ο with the formulaΞΈ | uβ v | |
acute: | 0β€ΞΈ<Ο/2 | positive |
right: | ΞΈ=Ο/2 | zero |
obtuse: | Ο/2<ΞΈβ€Ο | negative |
Subsection 14.3.2 Orthogonal vectors
Right angles are extremely important in geometry, and from Figure 14.3.1 we see that the dot product gives us a very convenient way to tell when the angle ΞΈ between two nonzero vectors u and v is right: we have ΞΈ=Ο/2 precisely when uβ v=0. In the plane or in space, u and v will be perpendicular when ΞΈ=Ο/2 and uβ v=0. Since we can't βseeβ right angles and perpendicular lines in higher dimensions, in general we say that u and v are orthogonal when uβ v=0. In Discovery 14.2, we tried to find a pattern to the task of choosing some vector that is orthogonal to a given one in the plane. Rather than struggle with the geometry, we unleash the power of algebra: given vector u=(a,b), we are looking for a vector v so that uβ v=0. Expanding out the dot product, we are looking to fill in the blanks in the following equation with components for v:Subsection 14.3.3 Orthogonal projection
Orthogonal projection is a vector solution to a problem in geometry.Question 14.3.2.
Given a line through the origin in the plane, and a point not on the line, what point on the line is closest to the given point?
Remark 14.3.3.
All of these calculations can be performed in higher dimensions as well, the only difference being that there is no longer one unique perpendicular direction to a given vector a.
Subsection 14.3.4 Normal vectors of lines in the plane
Consider the line 2x+3y=0 that we investigated in Discovery 14.6. The point (3,β2) is on this line, sinceSubsection 14.3.5 Normal vectors of planes in space
A similar analysis can be made for an equation ax+by+cz=d describing a plane in space. The coefficients form a normal vector n=(a,b,c). For vectors x0 and x1 that both have initial point at the origin and terminal points on the plane, then the difference vector x1βx0 is parallel to the plane, hence normal to n. If we keep a fixed choice of x0 but replace x1 by a variable vector x, we can describe the plane as all points whose difference is orthogonal to n, giving us a point-normal for a plane just as in equation (β ).Remark 14.3.4.
A line in space does not have a point-normal form, because it does not have one unique normal βdirectionβ like a line in the plane or a plane in space does. To describe a line in space in a similar fashion you would need two normal vectors. We will see several more convenient ways to describe a line in space in the next chapter.
Subsection 14.3.6 The cross product
Seeing how the algebraic equation for a plane in R3 is connected to a normal vector to the plane, a basic problem is how to quickly obtain a normal vector. If we know two vectors that are parallel to the plane in question, the problem reduces to the following.Question 14.3.5.
Given two nonzero, nonparallel vectors in R3, determine a third vector that is orthogonal to each of the first two.
Remark 14.3.6.
There is one more thing to say about our development of the cross product β Cramer's rule can only be applied if \det A is not zero, where A is the matrix in (\dagger\dagger). However, the coefficients in the extra equation we introduced did not figure into our final solution. So if \det A ended up being zero for some particular vectors \uvec{u} and \uvec{v}\text{,} we could just change the variable coefficients in that extra equation (but keep the 1 in the equals column) so that \det A is not zero, and we would still come to the same formula for \ucrossprod{u}{v}\text{.} And it follows from concepts we will learn in Chapter 21 that it is always possible to fill in the top row of this matrix A so that its determinant is nonzero, as long as we start with nonparallel vectors \uvec{u} and \uvec{v}\text{.}