Draw the vector in the -plane, then draw a representation of the decomposition , where and are the standard basis vectors in .
Then call on the help of some dead Greek dude to help you compute the length of .
(b)
Does the same method work to determine the length of ? (And what is the point of checking this case?)
(c)
In general, the formula for the length of a two-dimensional vector is .
(d)
The same sort of formula works for in three or more dimensions. Fill in the general formulas below.
The length of is .
The “length” of is .
The “length” of is .
The quantity for which we developed formulas in Discovery 12.1 is called the norm of , and is denoted . (We don’t use the word “length” for — how do you measure length in four dimensions?)
Describe the pattern of your formula for in words without using any letter variables:
the square of the norm of a vector is equal to.
Discovery12.3.
In this activity, make sure you can answer the questions for all dimensions, and make sure you can justify your answer using the formula for norm from Discovery 12.2, not just geometrically.
(a)
Can ever be negative?
(b)
What is ? Is the only vector that has this value for its norm?
(c)
Complete the formulas:
Discovery12.4.
A unit vector is one whose norm is equal to .
(a)
Verify that the standard basis vectors are all unit vectors, in all dimensions.
(b)
Fill in the blanks with an appropriate scalar multiple.
If , then is a unit vector.
If , then is a unit vector.
For every nonzero , is a unit vector for both and .
Discovery12.5.
Plot points and in the -plane. Now draw in the vectors and that correspond to and . Complete the triangle by drawing a vector between and . Do you remember how to express this vector as a combination of and ? Now compute the distance between and by computing the norm of this third vector.
Recall that in math we measure angles in radians. Here are some common conversions:
Discovery12.6.
(a)
In the -plane, what is the angle between and ? … between and ? … between and ? … between and ? … between and ? … between and ?
(b)
Fill in the blanks: an angle between a pair of two-dimensional vectors should satisfy .
Discovery12.7.
In the diagram below, consider and to be two-dimensional vectors. Label the third vector with the appropriate combination of and , just as you did in Discovery 12.5.
Vector diagram of the law of cosines.
There is a version of Pythagoras that applies here even though , called the law of cosines:
,
where is the length of , is the length of , and is the length of the “hypotenuse” across from . (If were , the right-hand side of this equality would be zero and this law would “collapse” to the same equality as Pythagoras.)
Use the formulas from Discovery 12.2 to rewrite the left-hand side of the law of cosines in terms of the components of and , then simplify until you get
simple formula.
Using the new expression simple formula from Discovery 12.7 as the left-hand side in the law of cosines, and dividing both sides by , we get
simple formula.
(Remember that and are the lengths of and , respectively.)
The “simple formula” part of this angle formula turns out to be an important one — it is called the Euclidean inner product or standard inner product (or just simply the dot product) of and , and written .
Discovery12.8.
Let’s extend the computational pattern from Discovery 12.7. In the two-dimensional case in Task a below, you should just enter the “simple formula” you discovered above. In the subsequent tasks in higher dimensions, use the pattern from the two-dimensional case to create a similar higher-dimensional formula.
(a)In two dimensions.
For ,:.
(b)In three dimensions.
For ,:.
(c)In four dimensions.
For ,:.
(d)Arbitrary dimension.
For ,:.
Discovery12.9.
What is the formula for the dot product of a vector with itself?