Projects |
Multiply Viewpoints and layout geometryFour experiments investigated the roles of layout geometry and viewing perspectives in the selection of intrinsic frames of reference in spatial memory. Participants learned the locations of objects in a room from two or three viewing perspectives. Spatial context and scene recognitionTwo experiments investigated participants’ spatial memory and spatial updating after they briefly viewed a scene. Participants in a darkroom saw an array of five phosphorescent objects on a table and, after a short delay, indicated whether Disorientation and allocentric spatial representationFour experiments investigated the nature of spatial representations used in navigation by testing whether the coherence of spatial memories was disrupted by disorientation. Participants learned the layout of several objects and then pointed to the objects while blindfolded in three conditions: before turning (baseline); after turning to a new heading (updating); and after disorientation (disorientation). The internal consistency of pointing was relatively high and equivalent across all three conditions when the layout had salient intrinsic axes, a relatively large number (9) of objects was used, and the participants learned the locations of the objects from a viewing perspective on the periphery of the layout. The internal consistency of pointing was disrupted by disorientation when participants learned the locations of four objects while standing amidst them, and the layout did not have salient intrinsic axes. It was also observed that many participants retrieved spatial relations after disorientation from the original learning heading and that participants were able to point to objects quite accurately from new headings after disorientation. These results suggest that human navigation in familiar environments depends on allocentric representations. Egocentric representations may be used for obstacle avoidance, and their role in navigation may be greater when allocentric representations are not of high fidelity. Object recognition and locomotionTwo experiments were conducted to investigate whether spatial updating during locomotion would eliminate viewpoint costs in visual object processing. Participants performed a sequential matching task for object identity or object handedness, using novel 3D objects |