undefined
is exactly that. If you try to evaluate it you will get an error. It is an example of a bottom value, which inhabits every type. So the type of undefined :: a
defaults to the most general type. This enables you to define a fuction whose return value matches any type. This is why with :t error
error :: [Char] -> a
f x 0 = error "div by zero"
f x y = x / y
g x y = if y == 0
then error "e"
else x / y
the error
function can appear on the right hand side of conditional expressions.
()
is called unit and has the definition data () = ()
. That is, the name of the type is ()
and it has exactly one value, also written ()
. It's common as the value component of a monadic type to indicate that that the operation is used for its effect, and the value delivered is uninteresting. For example putStr :: String -> IO ()
delivers a string to stdout and has no interesting returned value.
-- MonadicStack.hs (Learn You a Haskell for Great Good!) | -- DesugaredMonadicStack.hs (Learn You a Haskell for Great Go |
|
import Control.Monad.State import Control.Monad.State |
|
type Stack = [Int] type Stack = [Int] |
|
pop :: State Stack Int | pop :: State Stack Int |
-- The following line was wrong in the book: | pop = |
-- pop = State $ \(x:xs) -> (x,xs) | get >>= |
pop = do | \(x:xs) -> put xs >> |
x:xs <- get < |
put xs < |
return x return x |
|
push :: Int -> State Stack () | push :: Int -> State Stack () |
-- The following line was wrong in the book: | push a = |
-- push a = State $ \xs -> ((),a:xs) | get >>= |
push a = do | \xs -> put (a:xs) >> |
xs <- get < |
put (a:xs) < |
return () return () |
|
pop1 = runState pop [1..5] pop1 = runState pop [1..5] |
push1 = runState (push 1) [2..5] push1 = runState (push 1) [2..5] |
|
stackManip :: State Stack Int stackManip :: State Stack Int |
stackManip = do | stackManip = |
push 3 | push 3 >> |
a <- pop | pop >>= |
pop | \a -> pop |
|
stackManip1 = runState stackManip [5,8,2,1] stackManip1 = runState stackManip [5,8,2,1] |
stackManip2 = runState stackManip [1,2,3,4] stackManip2 = runState stackManip [1,2,3,4] |
|
stackStuff :: State Stack () stackStuff :: State Stack () |
stackStuff = do | stackStuff = |
a <- pop | pop >>= |
if a == 5 | \a -> |
then push 5 | if a == 5 then |
else do | push 5 |
push 3 | else |
push 8 | push 3 >> |
> push 8 |
|
stackStuff1 = runState stackStuff [9,0,2,1,0] stackStuff1 = runState stackStuff [9,0,2,1,0] |
stackStuff2 = runState stackStuff [5,4,3,2,1] stackStuff2 = runState stackStuff [5,4,3,2,1] |
|
moreStack :: State Stack () moreStack :: State Stack () |
moreStack = do | moreStack = |
a <- stackManip | stackManip >>= |
if a == 100 | \a -> |
then stackStuff | if a == 100 then |
else return () | stackStuff |
> else |
> return () |
|
moreStack1 = runState moreStack [100,9,0,2,1,0] moreStack1 = runState moreStack [100,9,0,2,1,0] |
moreStack2 = runState moreStack [9,0,2,1,0] moreStack2 = runState moreStack [9,0,2,1,0] |
> moreStack3 = runState moreStack [100,5,4,3,2,1] |
|
stackyStack :: State Stack () stackyStack :: State Stack () |
stackyStack = do | stackyStack = |
stackNow <- get | get >>= |
if stackNow == [1,2,3] | \stackNow -> |
then put [8,3,1] | if stackNow == [1,2,3] then |
else put [9,2,1] | put [8,3,1] |
> else |
> put [9,2,1] |
|
stackyStack1 = runState stackyStack [1,2,3] stackyStack1 = runState stackyStack [1,2,3] |
stackyStack2 = runState stackyStack [10,20,30,40] | stackyStack2 = runState stackyStack [10,20,30,40] |
-- MonadicRandomGenerator.hs (Learn You a Haskell for Great G | -- DesugaredMonadicRandomGenerator.hs (Learn You a Haskell fo |
|
import System.Random import System.Random |
import Control.Monad.State import Control.Monad.State |
|
randomSt :: (RandomGen g, Random a) => State g a randomSt :: (RandomGen g, Random a) => State g a |
-- The following line was wrong in the book: | randomSt = |
-- randomSt = State random | get >>= |
randomSt = do | \gen -> |
gen <- get | let (value,nextGen) = random gen |
let (value,nextGen) = random gen | in |
put nextGen | put nextGen >> |
return value | return value |
|
randomSt1 = (runState randomSt (mkStdGen 1)) :: (Int,StdGen) randomSt1 = (runState randomSt (mkStdGen 1)) :: (Int,StdGen) |
randomSt2 = (runState randomSt (mkStdGen 2)) :: (Float,StdGen randomSt2 = (runState randomSt (mkStdGen 2)) :: (Float,StdGen |
|
threeCoins :: State StdGen (Bool,Bool,Bool) | threeCoins :: State StdGen (Bool,Bool,Bool) |
threeCoins = do | threeCoins = |
a <- randomSt | randomSt >>= |
b <- randomSt | \a -> randomSt >>= |
c <- randomSt | \b -> randomSt >>= |
return (a,b,c) | \c -> return (a,b,c) |
|
threeCoins1 = runState threeCoins (mkStdGen 33) threeCoins1 = runState threeCoins (mkStdGen 33) |
threeCoins2 = runState threeCoins (mkStdGen 2) threeCoins2 = runState threeCoins (mkStdGen 2) |
|
-- rollDie and rollNDice are not explained in the book LYAHFG -- rollDie and rollNDice are not explained in the book LYAHFG |
-- But these functions are interesting and complementary: -- But these functions are interesting and complementary: |
|
rollDie :: State StdGen Int rollDie :: State StdGen Int |
rollDie = do | rollDie = |
generator <- get | get >>= |
let (value, newGenerator) = randomR (1,6) generator | \generator -> |
put newGenerator | let (value, newGenerator) = randomR (1,6) generator |
return value | in |
> put newGenerator >> |
> return value |
|
rollDie1 = runState rollDie (mkStdGen 1) rollDie1 = runState rollDie (mkStdGen 1) |
rollDie2 = runState rollDie (mkStdGen 2) rollDie2 = runState rollDie (mkStdGen 2) |
|
rollNDice :: Int -> State StdGen [Int] rollNDice :: Int -> State StdGen [Int] |
rollNDice 0 = do | rollNDice 0 = return [] |
return [] | rollNDice n = |
rollNDice n = do | rollDie >>= |
value <- rollDie | \value -> rollNDice (n-1) >>= |
list <- rollNDice (n-1) | \list -> return (value:list) |
return (value:list) < |
|
rollNDice1 = runState (rollNDice 10) (mkStdGen 1) rollNDice1 = runState (rollNDice 10) (mkStdGen 1) |
rollNDice2 = runState (rollNDice 20) (mkStdGen 2) | rollNDice2 = runState (rollNDice 20) (mkStdGen 2) |
{- Constraint satisfaction solving |
|
Modifed from |
|
from http://www.haskell.org/haskellwiki/All_About_Monads#StateT_with_List |
|
Background modules: |
|
http://www.haskell.org/haskellwiki/State_Monad |
http://www.cis.upenn.edu/~bcpierce/courses/advprog/resources/base/Control.Monad.State.html |
|
http://hackage.haskell.org/package/base-4.6.0.1/docs/Control-Monad.html |
https://hackage.haskell.org/package/mtl-2.0.1.0/docs/Control-Monad-State.html |
|
|
Here is a interesting example of combining the StateT monad with the List |
monad to produce a monad for stateful nondeterministic computations. |
|
We will apply this powerful monad combination to the task of solving constraint |
satisfaction problems (in this case, a logic problem). The idea behind it is to |
have a number of variables that can take on different values and a number of |
predicates involving those variables that must be satisfied. The current |
variable assignments and the predicates make up the state of the computation, |
and the non-deterministic nature of the List monad allows us to easily test all |
combinations of variable assignments. |
|
We start by laying the groundwork we will need to represent the logic problem, |
a simple predicate language: |
|
-} |
import Data.Maybe |
import Control.Monad |
import Control.Monad.State |
|
{- |
A language to express logic problems |
|
Var are variables, named with strings |
Value are values of variables, values are strings |
Predicates are functions with values are true or false |
-} |
|
type Var = String |
type Value = String |
data Predicate = |
Is Var Value -- var has specific value |
| Equal Var Var -- vars have same (unspecified) value |
| And Predicate Predicate -- both are true |
| Or Predicate Predicate -- at least one is true |
| Not Predicate -- it is not true |
deriving (Eq, Show) |
|
type Variables = [(Var,Value)] |
|
-- derived predicates |
|
-- test for a variable NOT equaling a value |
isNot :: Var -> Value -> Predicate |
isNot var value = Not (Is var value) |
|
-- if a is true, then b must also be true |
implies :: Predicate -> Predicate -> Predicate |
implies a b = Not (a `And` (Not b)) |
|
-- exclusive or |
orElse :: Predicate -> Predicate -> Predicate |
orElse a b = (a `And` (Not b)) `Or` ((Not a) `And` b) |
|
-- Check a predicate with the given variable bindings. |
-- An unbound variable causes a Nothing return value. |
-- otherwise you get Just True or Just False. |
|
check :: Predicate -> Variables -> Maybe Bool |
check (Is var value) vars = do val <- lookup var vars |
return (val == value) |
check (Equal v1 v2) vars = do val1 <- lookup v1 vars |
val2 <- lookup v2 vars |
return (val1 == val2) |
|
{- |
lifting takes a function (a1 -> r) and turns it into a function |
on monads (m a1 -> m r) |
|
liftM :: Monad m => (a1 -> r) -> m a1 -> m r |
liftM2 :: Monad m => (a1 -> a2 -> r) -> m a1 -> m a2 -> m rSource |
|
Promote a function to a monad, scanning the monadic arguments from left |
to right. For example, |
|
liftM2 (+) [0,1] [0,2] = [0,2,1,3] |
liftM2 (+) (Just 1) Nothing = Nothing |
-} |
|
check (And p1 p2) vars = liftM2 (&&) (check p1 vars) (check p2 vars) |
check (Or p1 p2) vars = liftM2 (||) (check p1 vars) (check p2 vars) |
check (Not p) vars = liftM (not) (check p vars) |
|
{- |
Machinery for representing and solving constraint satisfaction problems. |
This is where we will define our combined monad. |
|
ProblemState is the type of our logic problem. Note the use of named |
fields where: |
vars is the environment, binding variables to values. |
constraints are a collection of predicates that must be satisfied |
in order for an environment to be a solution. |
-} |
|
data ProblemState = PS {vars::Variables, constraints::[Predicate]} |
|
-- this is our monad type for non-determinstic computations with state |
-- StateT is a ??? |
type NDS a = StateT ProblemState [] a |
|
-- lookup a variable in the environment. |
getVar :: Var -> NDS (Maybe Value) |
getVar v = do vs <- gets vars |
return $ lookup v vs |
|
-- set a variable in the environment. |
setVar :: Var -> Value -> NDS () |
setVar v x = do st <- get |
vs' <- return $ filter ((v/=).fst) (vars st) |
put $ st {vars=(v,x):vs'} |
|
{- |
Check if the variable assignments satisfy all of the predicates. |
The partial argument determines the value used when a predicate returns |
Nothing because some variable it uses is not set. Setting this to True |
allows us to accept partial solutions, then we can use a value of |
False at the end to signify that all solutions should be complete. |
-} |
|
isConsistent :: Bool -> NDS Bool |
isConsistent partial = do cs <- gets constraints |
vs <- gets vars |
let results = map (\p->check p vs) cs |
return $ and (map (maybe partial id) results) |
|
-- Return only the variable bindings that are complete consistent solutions. |
getFinalVars :: NDS Variables |
getFinalVars = do c <- isConsistent False |
guard c |
gets vars |
|
{- |
|
Get the first solution to the problem, by evaluating the solver computation |
with an initial problem state and then returning the first solution in the |
result list, or Nothing if there was no solution. |
|
-} |
|
getSolution :: NDS a -> ProblemState -> Maybe a |
getSolution c i = listToMaybe (evalStateT c i) |
|
-- Get a list of all possible solutions to the problem by evaluating the solver |
-- computation with an initial problem state. |
|
getAllSolutions :: NDS a -> ProblemState -> [a] |
getAllSolutions c i = evalStateT c i |
|
{- |
|
We are ready to apply the predicate language and stateful nondeterministic |
monad to solving a logic problem. For this example, we will use the well-known |
Kalotan puzzle which appeared in ''Mathematical Brain-Teasers'', Dover |
Publications (1976), by J. A. H. Hunter. It has been modified to talk about |
knights and knaves. |
|
The Kalotans are a tribe with a peculiar quirk: their knights always tell the |
truth. Their knaves never make two consecutive true statements, or two |
consecutive untrue statements. |
|
An anthropologist (let's call him Worf) has begun to study them. Worf does not |
yet know the Kalotan language. One day, he meets a Kalotan (heterogeneous) |
couple and their child Kibi. |
|
Worf asks Kibi: ``Are you a knight?'' The kid answers in Kalotan, which of |
course Worf doesn't understand. |
|
Worf turns to the parents (who know English) for explanation. |
Parent 1 says: "Kibi said: `I am a knight.'" |
Parent 2 adds: "Kibi is a knave. Kibi lied" |
|
Solve for the type of Kibi and the type of each parent. |
|
We will need some additional predicates specific to this puzzle, and to define |
the universe of allowed variables values: |
|
-} |
|
-- if a knight says something, it must be true |
said :: Var -> Predicate -> Predicate |
said v p = (v `Is` "knight") `implies` p |
|
-- if a knight says two things, they must be true |
-- if a knave says two things, one must be true and one must be false |
saidBoth :: Var -> Predicate -> Predicate -> Predicate |
saidBoth v p1 p2 = And ((v `Is` "knight") `implies` (p1 `And` p2)) |
((v `Is` "knave") `implies` (p1 `orElse` p2)) |
|
-- lying is saying something is true when it isn't or saying something isn't |
-- true when it is |
lied :: Var -> Predicate -> Predicate |
lied v p = ((v `said` p) `And` (Not p)) `orElse` ((v `said` (Not p)) `And` p) |
|
-- Test consistency over all allowed settings of the variable. |
tryAllValues :: Var -> NDS () |
tryAllValues var = do (setVar var "knight") `mplus` (setVar var "knave") |
c <- isConsistent True |
guard c |
{- |
All that remains to be done is to define the puzzle in the predicate language |
and get a solution that satisfies all of the predicates: |
-} |
|
-- Define the problem, try all of the variable assignments and print a solution. |
|
|
version1 = [ |
"parent1" `said` ("child" `Is` "knight"), |
"parent1" `Is` "knight" |
] |
|
version2 = [ |
Not (Equal "parent1" "parent2"), |
"parent1" `said` ("child" `said` ("child" `Is` "knave")), |
saidBoth "parent2" ("child" `Is` "knave") |
("child" `lied` ("child" `Is` "knave")) |
] |
|
{- |
solve takes a set of constraints and returns a list of all the variable |
assignments that satisfy the constraints. |
|
Each call to tryAllValues will fork the solution space, assigning the named |
variable to be "knight" in one fork and "knave" in the other. The forks which |
produce inconsistent variable assignments are eliminated (using the guard |
function). The call to getFinalVars applies guard again to eliminate |
inconsistent variable assignments and returns the remaining assignments as the |
value of the computation. |
|
if only asking for a few solutions, lazyness should stop further search |
|
-} |
|
solve :: [Predicate] -> [Variables] |
solve constraints = do |
let variables = [] |
problem = PS variables constraints |
|
(getAllSolutions |
|
(do |
tryAllValues "parent1" |
tryAllValues "parent2" |
tryAllValues "child" |
getFinalVars) |
|
problem) |
|
main :: IO () |
main = print $ solve version1 |
implies
here. It is used exactly the same way that guards are in case anaylsys. said :: Var -> Predicate -> Predicate
said v p = ((v `Is` "knight") `implies` p) `And`
((v `Is` "knave") `implies` (Not p)) `And`
((v `Is` "normal") `implies` (p `Or` (Not p)))
lied :: Var -> Predicate -> Predicate
lied v p = ((v `said` p) `And` (Not p)) `orElse` ((v `said` (Not p)) `And` p)
Note: Normals can both lie and tell the truth at the same time. So this has to be taken into account. v S p | v S !p | p | (v S p) & !p | orElse | (v S !p) & p |
F | F | F | F | F | F |
F | F | T | F | F | F |
T | F | F | T | T | F |
T | F | T | F | F | F |
F | T | F | F | F | F |
F | T | T | F | T | T |
T | T | F | T | T | F |
T | T | T | F | T | T |
lied :: Var -> Predicate -> Predicate
lied v p = ((v `said` p) `implies` (Not p))
Except there is one problem, if v doesn't say p, then the antecedent of the lied predicate is true, and the lied
predicate is true (lying by omission?) So we need to verify that it was actually said, lied :: Var -> Predicate -> Predicate
lied v p = ((v `said` p) `implies` (Not p)) `And` (v `said` p)
Which, remembering from CMPUT 272 that (a implies b) = (not a) or bthis simplifies to
lied :: Var -> Predicate -> Predicate
lied v p = (v `said` p) `And` (Not p)
toldTruth :: Var -> Predicate -> Predicate
toldTruth v p = (v `said` p) `implies` p
Note: Here is a case where the definition of implies gives us the right answer in the case that v does not say anything. Not (v `toldTruth` p) ==
Not ( (v `said` p) `implies` p ) ==
Not ( (Not (v `said` p)) `Or` p ) ==
(v `said` p) `And` (Not p) ==
v `lied` p
said
and lied
, and add the definition of toldTruth
to the solver. We also remove the defintion of saidBoth
since that is a different model of knave behaviour. Finally, you need to make sure that tryAllValues
also handles normals. A says "I am a Knight"
B says "I am not a Normal"
C says "I am a Knave"
A says "I am a Knight"
B says "I am a Knave"
C says "B is not a Knight"
A says "I am a Knight"
B says "I am a Knave"
C says "B is a Knight"
A says "I am a Knight"
B says "A is a Knight"
C says "If you asked me, I would say that A is the Normal"
A says "I am a Knight"
B says "C is a Knight"
C says "If you asked me, I would say that A is the Normal"
A says: "B is a knight"
B says: "A is not a knight"
Prove that at least one of them is telling the truth, but is not a knight.
You encounter two people, and ask one of them "Is either of you a knight?" From their response you knew the answer to your question. Is the person you asked your question of a knight or a knave, and what type is the other person?
PerA
PerB
PerC
knight
knight
normal
knave
knight
normal
normal
knight
normal
knight
normal
normal
knave
normal
normal
normal
normal
normal
Note: look at the module Text.Printf
. Knights always tell the truthHere are some knights and knaves puzzles. Your task is to code up the following three puzzles using our solver framework and solve them.
Knaves always lie
Normals can lie or tell the truth
said v p
to cover all three possible cases of the type of person v
is. For example, if a knave said a predicate P, then we know that P must be false. lied v p
can be simplified. Is telling the truth the logical opposite of lying? A says: I am a knightPuzzle 2:
B says: That is true.
C says: I am normal.
A says: B is the normal.Puzzle 3:
B says: No, C is the normal.
C says: No, B is definitely the normal.
You are on a walk and come to a fork in the road. One way leads to a cliff where you will meet a horrible end, the other to your desired destination. At the fork there are two people, of unknown, and possibly different types. Determine a minumum set of questions needed to decide on the proper fork to take. Note: you may have to assume that there are no normals, or that the number of normals is less than some fraction of the number of non-normals. In the latter case, you obviously have to increase the number of people at the fork.Low value bonus questions for 10 marks total:
-- MonadicStack.hs (Learn You a Haskell for Great Good!) |
|
import Control.Monad.State |
|
type Stack = [Int] |
|
pop :: State Stack Int |
-- The following line was wrong in the book: |
-- pop = State $ \(x:xs) -> (x,xs) |
pop = do |
x:xs <- get |
put xs |
return x |
|
push :: Int -> State Stack () |
-- The following line was wrong in the book: |
-- push a = State $ \xs -> ((),a:xs) |
push a = do |
xs <- get |
put (a:xs) |
return () |
|
pop1 = runState pop [1..5] |
push1 = runState (push 1) [2..5] |
|
stackManip :: State Stack Int |
stackManip = do |
push 3 |
a <- pop |
pop |
|
stackManip1 = runState stackManip [5,8,2,1] |
stackManip2 = runState stackManip [1,2,3,4] |
|
stackStuff :: State Stack () |
stackStuff = do |
a <- pop |
if a == 5 |
then push 5 |
else do |
push 3 |
push 8 |
|
stackStuff1 = runState stackStuff [9,0,2,1,0] |
stackStuff2 = runState stackStuff [5,4,3,2,1] |
|
moreStack :: State Stack () |
moreStack = do |
a <- stackManip |
if a == 100 |
then stackStuff |
else return () |
|
moreStack1 = runState moreStack [100,9,0,2,1,0] |
moreStack2 = runState moreStack [9,0,2,1,0] |
|
stackyStack :: State Stack () |
stackyStack = do |
stackNow <- get |
if stackNow == [1,2,3] |
then put [8,3,1] |
else put [9,2,1] |
|
stackyStack1 = runState stackyStack [1,2,3] |
stackyStack2 = runState stackyStack [10,20,30,40] |
|
{- |
|
import Control.Monad.State |
|
type Stack a = [a] |
|
pop :: State (Stack a) a |
pop = state $ \(a:as) -> (a, as) |
|
push :: a -> State (Stack a) () |
push a = modify (a:) |
|
-} |
-- DesugaredMonadicStack.hs (Learn You a Haskell for Great Good!) |
|
import Control.Monad.State |
|
type Stack = [Int] |
|
pop :: State Stack Int |
pop = |
get >>= |
\(x:xs) -> put xs >> |
return x |
|
push :: Int -> State Stack () |
push a = |
get >>= |
\xs -> put (a:xs) >> |
return () |
|
pop1 = runState pop [1..5] |
push1 = runState (push 1) [2..5] |
|
stackManip :: State Stack Int |
stackManip = |
push 3 >> |
pop >>= |
\a -> pop |
|
stackManip1 = runState stackManip [5,8,2,1] |
stackManip2 = runState stackManip [1,2,3,4] |
|
stackStuff :: State Stack () |
stackStuff = |
pop >>= |
\a -> |
if a == 5 then |
push 5 |
else |
push 3 >> |
push 8 |
|
stackStuff1 = runState stackStuff [9,0,2,1,0] |
stackStuff2 = runState stackStuff [5,4,3,2,1] |
|
moreStack :: State Stack () |
moreStack = |
stackManip >>= |
\a -> |
if a == 100 then |
stackStuff |
else |
return () |
|
moreStack1 = runState moreStack [100,9,0,2,1,0] |
moreStack2 = runState moreStack [9,0,2,1,0] |
moreStack3 = runState moreStack [100,5,4,3,2,1] |
|
stackyStack :: State Stack () |
stackyStack = |
get >>= |
\stackNow -> |
if stackNow == [1,2,3] then |
put [8,3,1] |
else |
put [9,2,1] |
|
stackyStack1 = runState stackyStack [1,2,3] |
stackyStack2 = runState stackyStack [10,20,30,40] |
-- MonadicRandomGenerator.hs (Learn You a Haskell for Great Good!) |
|
import System.Random |
import Control.Monad.State |
|
randomSt :: (RandomGen g, Random a) => State g a |
-- The following line was wrong in the book: |
-- randomSt = State random |
randomSt = do |
gen <- get |
let (value,nextGen) = random gen |
put nextGen |
return value |
|
randomSt1 = (runState randomSt (mkStdGen 1)) :: (Int,StdGen) |
randomSt2 = (runState randomSt (mkStdGen 2)) :: (Float,StdGen) |
|
threeCoins :: State StdGen (Bool,Bool,Bool) |
threeCoins = do |
a <- randomSt |
b <- randomSt |
c <- randomSt |
return (a,b,c) |
|
threeCoins1 = runState threeCoins (mkStdGen 33) |
threeCoins2 = runState threeCoins (mkStdGen 2) |
|
-- rollDie and rollNDice are not explained in the book LYAHFGG. |
-- But these functions are interesting and complementary: |
|
rollDie :: State StdGen Int |
rollDie = do |
generator <- get |
let (value, newGenerator) = randomR (1,6) generator |
put newGenerator |
return value |
|
rollDie1 = runState rollDie (mkStdGen 1) |
rollDie2 = runState rollDie (mkStdGen 2) |
|
rollNDice :: Int -> State StdGen [Int] |
rollNDice 0 = do |
return [] |
rollNDice n = do |
value <- rollDie |
list <- rollNDice (n-1) |
return (value:list) |
|
rollNDice1 = runState (rollNDice 10) (mkStdGen 1) |
rollNDice2 = runState (rollNDice 20) (mkStdGen 2) |
-- DesugaredMonadicRandomGenerator.hs (Learn You a Haskell for Great Good!) |
|
import System.Random |
import Control.Monad.State |
|
randomSt :: (RandomGen g, Random a) => State g a |
randomSt = |
get >>= |
\gen -> |
let (value,nextGen) = random gen |
in |
put nextGen >> |
return value |
|
randomSt1 = (runState randomSt (mkStdGen 1)) :: (Int,StdGen) |
randomSt2 = (runState randomSt (mkStdGen 2)) :: (Float,StdGen) |
|
threeCoins :: State StdGen (Bool,Bool,Bool) |
threeCoins = |
randomSt >>= |
\a -> randomSt >>= |
\b -> randomSt >>= |
\c -> return (a,b,c) |
|
threeCoins1 = runState threeCoins (mkStdGen 33) |
threeCoins2 = runState threeCoins (mkStdGen 2) |
|
-- rollDie and rollNDice are not explained in the book LYAHFGG. |
-- But these functions are interesting and complementary: |
|
rollDie :: State StdGen Int |
rollDie = |
get >>= |
\generator -> |
let (value, newGenerator) = randomR (1,6) generator |
in |
put newGenerator >> |
return value |
|
rollDie1 = runState rollDie (mkStdGen 1) |
rollDie2 = runState rollDie (mkStdGen 2) |
|
rollNDice :: Int -> State StdGen [Int] |
rollNDice 0 = return [] |
rollNDice n = |
rollDie >>= |
\value -> rollNDice (n-1) >>= |
\list -> return (value:list) |
|
rollNDice1 = runState (rollNDice 10) (mkStdGen 1) |
rollNDice2 = runState (rollNDice 20) (mkStdGen 2) |
13. Week 11 - Mar 24 CMPUT 325 Schedule / Version 2.31 2014-04-04 |