New Updates (02/17/2007)
I have made some
recent updates to my website. I have added mention of two spirits
to the Haida Gwaii page. I have also added a new character played
for an historical storyline on the Characters page.
If you are looking for the Hsien
information I had posted, please click here for my mirror Hsien
have made it into a separate site.
Who are the Nunnehi?
In White Wolf's World of Darkness,
Nunnehi are the fae spirits born out of the dreams, myths and legends
of Native Americans. Nunnehi means "people who live anywhere."
Before the arrival of Changelings
or European fae, Nunnehi lived in harmony with both their environment
as well as the Native American tribes. Gradually, due to the rise of
Banality, Nunnehi sought out highly spiritual individuals who agreed
to host the native spirits within their bodies. When the host became
a parent, the native spirit entered the child's body before birth.
After birth, the child would be raised as human until he or she experienced
their Chrysalis and became aware of the native spirit that dwelt within.
Over the years, Nunnehi have often chosen to be 're-born' within the
descendants of those individuals they originally inhabited. All Nunnehi
are born into a Native American tribe.
between Nunnehi and Changelings are shaky at best. When European fae
first began to arrive in the New World, they referred to it as the
"Summer Country" and were welcomed by the native fae. Treaties
were made between the two; however, as the number of European fae increased,
they began to settle anywhere and with little regard for the treaties.
Relations thus became strained. Of course, current relations vary from
one end of Concordia to the other.
differ from their European cousins in severals ways. Unlike Changelings,
Nunnehi do not gather Glamour, they harvest Medicine. Nunnehi have
also lost their connection to the Dreaming which they refer to as the
Higher Hunting Grounds. Since Nunnehi can no longer enter the High
Hunting Grounds, they harvest Medicine from nature, and may also enter
the spirit realm (Upper World) under the right conditions. Nunnehi
cannot enter the Lower World or realm of the dead, though they may
use Spirit Link to contact ancestors. Native fae have a Summer and
a Winter Camp which is the Changeling equivalent
of Seelie and Unseelie. There is also a Midseason Camp. Nunnehi further
lack the Kiths that exist among European fae, and instead, are divided
There are fourteen
Nunnehi families scattered across North America. All are detailed in Changeling:
Players Guide with the exception of the Thought-Crafters who can
be found in Kingdom of Willows. Descriptions of each family
are listed below along with the native tribes to which they are associated.
(Iroquois and Abnaki Confederations, Micmac, Pequod, Susquehanna, Powhatan
rock fishers are from the stories of the many tribes of the Abnaki
Confederation. They were reputed to be able to vanish into rock
to escape pursuers, and to be able to make fishing more plentiful.
Indeed, the May-may-gway-shi are able to pass through solid rock,
and may even pilot a vehicle through rock. They are also able to
summon fish to any body of water. They fondness for fish makes
them easily manipulated or trapped, though. In their fae miens,
the May-may-gway-shi are short and agile, with a fine otterlike
pelt of water resistant fur covering their arms and legs, and long
Rock Giants: Rumored
to be the children of the Cannibal spirit among the Iroquois, rock
giants are known for their strength, ferocity, and ravenous appetites.
Rock Giants are as strong as trolls, and not nearly so morally encumbered
with such an inconvenient sense of honor. Difficult to hurt under
the best of circumstances, they are impervious to weapons of rock
and stone. These Nunnehi are also avoided on account of their legendary
tempers. If they are insulted, or their bravery or prowess is called
into question, nothing will keep them from exacting revenge upon
the one who offended them. Though their personalities usually make
friends rare, those that do befriend a rock giant will usually find
them to be extraordinarily loyal and steadfast companions. In their
fae mien, a rock giant appears to be a gigantic (troll-sized) human
encased in an outer shell of rock.
(Cherokee, Choctaw, Chickasaw,
Creek and Seminoles.)
Nanehi ("People Who
Live Anywhere"): The
Nanehi are one of the more helpful faerie types of Cherokee legend.
The Nanehi are traditionalists, historians, artists and musicians.
They are able to physically alter their size and appearance, to
enhance or lower their looks, and to make themselves look younger
or older than their actual age. They excell in all forms of performance,
especially if the performance involves traditional songs, dances
and stories. Nanehi are vain to a fault, and have difficulty resisting
flattery. Conversely, any insult to their appearance, or any adverse
conditions on their appearance affects them badly. Nanehi, in their
fae miens, appear as idealized versions of the tribes of their
mortal kin, with lustrous dark hair and striking faces.
Yunwi Amai'yine'hi ("People
of the water"): Shapechanging
tricksters that protect bodies of water, the Yunwi Amai'yine'hi
come from Cherokee legend. Many stories of fishermen being rescued
by friendly water creatures come from encounters with these fae.
Like Pooka, the Yunwi Amai'yine'hi may shapechange into animal
form, their animal must be some sort of water creature though.
They also possess an uncanny ability to control water, causing
it to be still or otherwise. If they are in animal form and are
caught by a trap, hunter or fisherman, they often tend to panic
like an animal, and not be able to use their powers or intelligence
to escape. In their fae mien, the yunwi amai'yine'hi tend to have
traits of their animal affinity, much like Pooka. Their large eyes
resemble pools of their chosen body of water.
Yunwi Tsundsi ("Little
People"): Cherokee legend
also tells of elusive but helpful little people. The Yunwi Tsundsi
are able to make themselves inconspicuous, not invisible, but rather
unseen. They are also very skilled crafters. Though they tend to
be helpful to mortals, they have terrible tempers when their work
is insulted, or their help is scorned. When this happens, they
will usually prank the offender mercilessly until they have properly
apologized, or until a phase of the moon has passed. In their fae
miens, the yunwi tsundsi appear as normal humans, but rarely stand
over five feet tall.
Thought-Crafters come from tales told by the Algonquin tribes, and
they usually reside among the remnants of the Algonquin tribes scattered
between Maine and Virginia. In addition to being skilled crafters
and artisans, the Thought-Crafters are dedicated to opening the ways
to the Higher Hunting Grounds to all Nunnehi again. The thought-crafters
are especially dextrous, and quick witted, and they are skilled in
physically manipulating objects, as well as solving riddles and puzzles.
They are especially skilled at inspiring others and may restore lost
Glamour to Changelings, and bring creativity back to mortals who
have lost it. The fae mien of a Thought-Crafter resembles idealized
versions of their mortal kin.
(Forest tribes: Cree,
Ojibwa, Winnebago and Blackfoot. Plains tribes: Sioux,
Cheyenne, Crow, Kiowa, Comanche, Osage, Oto, Pawnee, Sauk, Fox and
Canotili ("Tree Dwellers"): The
Indians of the Plains or Great Lakes told tales of diminutive warriors:
strong, agile, and frightening despite their small stature. The Canotili
were known as patrons of hunters and archers as well, and the best
were said to have been blessed by them. The Canotili possess a chameleon-like
ability to blend in with their surroundings, and have enhanced strength
and dexterity. If a canotili is surprised, they exude a powerful
pheromone that causes panic in all non-canotili present. The uncontrollability
of this power makes it more of a disadvantage than a benefit. Canotili
look much like smaller versions of the Plains or Great Lake Indians
in their fae mien. Their fingers and toes are longer than normal,
and they all have eyes that glow in the dark.
Tunghat ("Green Dwarves" or "Owners"): The
stories of the tribes of the Plains, Plateau and Basin told of dwarvish
masters of animals. The Tunghat were those that placed animals in
the path of the most worthy hunters, and made sure that the animals
that were unlikely to survive the next winter were the ones slain
in the hunt. All Tunghat are bound to a certain animal type. They
are able to cover themselves with an illusion that makes them appear
as this animal type, and they are able to summon and communicate
to some extent with the animals of their chosen kind. It is possible
for a Tunghat's illusion to start fooling even them if they maintain
it for long enough, until they start to believe that they actually
are the animal in question. The Tunghat, in their fae miens, are
small green people with darker green hair, teeth and nails.
(Apache, Hopi, Navajo and Zuni.)
Kachinas were said to come from the spirit world, teaching the rituals,
songs and dances necessary for survival in harmony with nature to
the Southwest tribes. The Kachinas value ritual above all else, believing
that rituals create a link between the Earth world and the spirit
world, and enough such links might allow access to the Higher Hunting
Grounds someday. Kachinas are able to make rain, and to make plants
grow if the proper rituals are performed by their mortal tribes.
They are also able to transform themselves into clouds. The Kachinas
have a tendency to specialize in one skill though, all other pursuits
becoming secondary. The Kachinas tend to change their fae appearance
as they grow older, looking more or less normal until their elder
years, when they seem to shrink down to resemble living versions
of the Kachina dolls fashioned by their mortal kin.
Surems (Yaqui "Little
the most peaceful of the Nunnehi nations, the Surems are opposed
to loud sounds and any sort of violence. Surems are able to project
an air of serenity around them that will calm those in the area,
it is difficult to become angry or agitated under this influence.
They are known for their congeniality, and have advantages in social
situations. However, surems are so commited to finding peaceful
solutions to problems that they have great difficulty forcing themselves
to resort to violence even in extreme circumstances, or even speaking
harshly. In their fae miens, surems are usually about 5 feet tall
and solidly built, with broad pleasant faces.
The Far West
(Flatheads, Miwok, Modoc, Utes
and Nez Percés.)
Water Babies: Seen
as evil spirits that steal human children and pull mortals into lakes
and rivers to drown them, in the legends that they figure in, the
Water Babies have to deal with the mistrust and misinformation of
others constantly. It's true enough that they steal away human children,
but only those who have been abandoned, orphaned or abused. They
also will sometimes drown certain mortals, but only those that have
despoiled the waters that the Water Babies protect, or those who
have commited crimes against children. Water Babies are able to breathe
underwater, and allow those touching them to breathe there also.
Also, when a water baby chooses to take vengeance on someone, their
strength increases to help them pull the victim in the water and
drown them. If the intended victim is actually innocent, their strength
will not increase, and they will know that they are mistaken, and
will release the victim. Water Babies are dependent on water, and
if they are kept from immersing themselves in a water source for
more than two days, they will begin to die. In their fae miens, Water
Babies appear androgynous (legends indicated that all Water Babies
were female because of this), have silvery eyes, webbed hands and
feet, and gills.
("Crushers of People"): Among
the angriest of the Nunnehi and among those most able to destroy
whetever they happen to be angry at, the Nümüzo’ho supposedly
had glimpses long ago of the devastation mortals would bring to
the world, and they have been ruled by their righteous anger ever
since. Nümüzo’ho are
incredibly strong and durable. They are also able to call upon
the more violent forces of nature to cause natural disasters in
a five mile radius once per phase of the moon (no more than four
times a month). When the Nümüzo’ho descends
into their elder years, a limb will atrophy and fall off, or they
will become blind in one eye. Nümüzo’ho are
extremely tall in their fae miens, and their eyes glow with an
The Far North
(Aleuts, Inuit, Chinook, Haida,
Kwakiutl, Lumni, Tlingit and Tsimshian.)
Pu'gwis (also "Bukwus"): Horribly
ugly, cursed beings who are among the most tragic of all of the Nunnehi.
Pu'gwis long for love and friendship, but their hideous seemings
make these goals nearly unreachable. Ironically, they are gifted
singers, and are able to summon those who hear their songs to them.
They also can also sing a song to cause those who they failed to
win over to forget them. The Pu'gwis have the faces of rotting corpses,
with yellowed eyes that almost seem to decay in their sockets. This
decay extends to their physical form, making them physically weak,
as well as mortifyingly ugly.
of the dreams of the northernmost tribes, the Inuit and the Aleuts,
inuas were the helpers of the shamans, aiding these mortals in
communing with the spirits and in enforcing the taboos. To aid
them in this task, the Inuas have the ability to invest powers
from their Arts into amulets to be used by the mortal shamans.
Inuas are also able to change into animal forms native to their
region. Though they are able to change into more than one type
of animal, it is difficult and takes practice to learn to move
in several different forms. Inuas look much like members of their
tribes. Most wear "labrets", plugs of ivory, bone or
other hard material inserted into the skin to make a chin decoration.
When advising a shaman, they prefer to be in animal form; usually
an animal important to the welfare of the tribe.
Have comments or suggestions?
Then e-mail me: